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 Vertigo 9.6 is Vertigo's flagship 3D application. Running on the SGI it was the first 3D application to put a UI to Pixar's Renderman, as well as the only 3D application that bundled Renderman with every license. Proving that 3D is not rocket science, 9.6 is reknown for its ease of use. And even after 6 years since its release, still boasts users around the world.
With an ever increasing demand for a simpler approach to creating 3D worlds, the time has come again for Vertigo 9.6
Development plans are taking shape that would see the re-release of Vertigo 9.6 in 2003. Stay tuned!
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Along with the re-release of Vertigo 9.6 we will be making available a free, fully functional demo. Please stay tuned for an announcement regarding the release date of the demo.
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Extrusion Modeler
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Polygonal Modeler
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Keyframe Animator
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Renderman standard shader UI
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Channel Curve editor
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Easily editable scene and object scripts
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Optional command prompt interface
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Predfined and customizable physical effectors including wind, waves, curls, magnets, joints
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Unlimited number of cameras
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15 aspect ratios
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Easy to use transformation potentiometers
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Irix 5.3 or later
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SGI Indy or higher
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64 MB RAM
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Physical effectors make it easy to create ripples and other essential effects. |
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Used in films like Escape from LA and The Santa Clause, here's a scene from Mortal Kombat. |
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Vertigo's shader interface gives you easy access to any look you need. |
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Animigrafix in Australia took full advantage of 9.6's blob modeler to create this crazy creature for one of their commercials. |
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Creating non-organic objects with Vertigo 9.6 is a snap with the easy to use extrusion and polygonal modelers. |
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With Vertigo's easy to use yet powerful scripting features, visualizing medical and engineering data is once a gain piece of cake. |
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Or if you just want a fun way to create and model some cool characters, Vertigo 9.6 is the place to start. |
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